Product & UX design

Hands-on design and research experience
Pick the right tools and methods to solve a real
problem with your team, from discovery to execution

Join us today!

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How does it all work?

Minimum Requirements to apply for the Product & UX Design track

  • You must show a basic understanding of a user-centered design process, including but not limited to research, synthesis, ideation, design, evaluation, and implementation.
  • You must show some form of experience applying every step of the design process to projects. This can be through a portfolio, class assignments, side projects, or even a simple PDF of your work.
  • You are able to commit between 10 - 20 hours every week for Propel work (including weekly meetings, 1 on 1’s).

General Responsibilities

  • Prepare test plans for user interviews and usability tests
  • Recruit participants and lead user research sessions
  • Create wireframes and high fidelity interactive prototypes with user-centered design principles
  • Communicate user needs and findings to the team
These are the general responsibilities for the role. This is subject to change based on your team's needs.

The 8-week UX Designer Track Plan

one week before program start : Team formation and Setting up

After you’ve accepted your offer, we’ll handle team formation for you by assigning you to teams based on various criteria such as timezones and skills. After, we'll bring you into the Propel community! Take this opportunity to network with the rest of your cohort and team.

Week 1 : Introductions and Discovery

Get to know your team and project. Work with your product manager to plan and run discovery research with users based on the project's scope. This is where you can think of your user journey and problem space.

Week 2 : communication and planning

Communicate your findings from discovery research to your team and finalize your approach for the next few weeks. Collaborate with them to determine feasibility of your designs and ideas.

Week 3 - 7 : designing, collaboration, testing

Turn your ideas into reality! Create, iterate, and handoff your designs to the frontend developer while keeping within project constraints. Work with your developers to implement your designs. Plan your usability tests for when the product is deployed and ready to be tested. Communicate any final changes with your developers.

Week 8 and beyond : Project Showcase and Wrap Up!

Pitch and demo the MVP your team has developed, deployed, and validated with real users!

You’re finally done! Pop some champangne and celebrate your hard work.

Why choose Propel?

Practice user research

Establish who your users are and understand their problems through discovery and iterative research.

Balance perspectives

Create and communicate your fresh ideas and designs based on user insights and business needs.

Work within requirements

Collaborate with developers to identify the feasibility of your designs to bring them to life.

Our mentors come from many places...

Hear from our previous Product & UX Designers!

Antonette Adiova

Cohort 3
Ciku, Product & UX Designer
Before Propel I had never worked with developers, and I was initially worried that my inexperience would somehow bring the team down. But I learned that despite the differences in our roles, we were all after the same goal of building a great product. I worked with amazing people who were passionate about the project, happy to answer questions about the technical aspects, and who had many great ideas that contributed to my growth as a designer.

Wilson Thai

Cohort 3
WeCo, Product & UX Designer
Propel gave me a great opportunity to learn and practice doing user research. It was a pleasure working with two other team members that is experienced with front-end and back-end development in a smaller team. This gave me a new perspective to understand the different constraints we had to work with within building a MVP in 10 weeks.

Kenny Tran

Cohort 3
Clairity, Product & UX Designer
I really enjoyed my time getting to know everyone. I think this was a great program to be apart of because it challenges you to figure out what you know and what you want to build on.

Sandy Kuo

Cohort 3
Ciku, Frontend Developer
I had a technical interview and showcased Ciku. They were really impressed with the project. Specifically they were interested in the fact that it was a team project with other roles, and that it was about solving a problem we cared about rather than a tutorial project.

Angie Hollingworth

Cohort 3
Morse Decoder, Backend Developer
Before Propel I had never coded with anyone else, and especially never even committed to a shared repo (or set one up for that matter). To put into words what I have gained is tricky because I gained so much, although I think it was mostly confidence and the skills of working in a team that will see me through my following journeys. I highly recommend Propel to anyone that might be considering giving it a go.

Nicole Ip

Cohort 3
Resume Rescue, Frontend Developer
I really enjoyed working on a project outside that allowed me to explore different types of technology. My team was great and I loved the mentorship provided by Propel.

Benjamin Portelli

Cohort 2 - 3
Nanite, Frontend Developer
It was an immensely positive experience, offering an opportunity to create something useful in a collaborative environment where people are keen to share their knowledge and experience.

Daniel Kashkett

Cohort 3
Eye Commander, Backend Developer
Working on the EyeCommander project was definitely a milestone for me in my career development. The difference between projects with toy datasets and projects with real data is considerable and having a mentor along the way was invaluable. It was a unique experience to be able to contribute to a project as impactful as the EyeCommander and I'm thrilled with what my team was able to achieve in such a short time frame!

Join Propel today for free!
Don't worry, this season's on us.

Current Season

Season 4
September - November 2021
Signups are now closed!
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Need more information? This might help.

When is the next season of Propel?
Can I join Propel if I don’t have much UX design and research experience to show?
What are the fees for Propel?
How many hours am I expected to put in for Propel?
What types of projects do teams typically build?
Can I advertise the project in my Resume/Portfolio?
Will I be guaranteed admission if I apply to the program?
I’m still undecided about Propel. What should I do?
If these don’t answer the questions you have, please contact us and we’ll be happy to clear them up!